One thing that did stick out to me was the inclusion of QR codes. Either way, sometimes the eeriness of it all was kinda… I don’t know… Weird? Especially as you see all the graffiti scribbled on the walls. The geography of the whole mini world is weird and freakish as well, like an abandoned subway or something. Little demons skitter around harmlessly, while cold and dead-looking stick figures hang around in the gloom. There is plenty of strangeness to be seen and heard. Everything seems out of place, despite the name of the song. Genuinely eerieĪs you walk around though and push past the flashing, you end up with something that really kinda doesn’t feel right. The entire time, you have remixed tracks in the background, an attempt to remain calm and eerie. Thankfully only a handful of rooms are THAT flashy, and there is a warning when KID A MNESIA loads up, informing you of the flashy lights and all that.īut, eventually, you start to get used to the visual noise. I’d recommend taking it slow and steady, because, at times, it was too much for me. Once you pass the little sign telling you that “this is not a game”, you get a rumble of music and many flashing and electrified walls. Really, all of this is strange and bright and flashy. the Pyramid Atrium) but smaller places had rougher loops. I do however feel like the song loops could have looped a bit more. Both music and art make a lot of turns, and all feel unique, despite the art style. Whole exploring, it’s easy to feel forgotten and alone. Well, I say happens, it’s mostly just a maze-like art house, with various art scribbled all over the place. Meanwhile, everything just sort of happens around you. It has pretty standard and simple controls – all you can really do is walk around and occasionally sprint. KID A MNESIA TITLE SCREEN It’s an… interesting experience They made a 3d digital world in which you can experience Radiohead’s art, both in drawings and music. How Radiohead have done this though is pretty damn cool. They’ve gone and commissioned a digital exhibition, showcasing both the art and the music of their two albums. Much better.To celebrate 21 years of music, namely Kid A and Amnesiac, the band Radiohead have done something pretty cool. Because then it didn’t have to conform to any normal rules of an exhibition. Until we realised… it would be way better if it didn’t actually exist. Like Thom Yorke said of the death of the physical exhibition in the PlayStation blog, "Our dream was dead. If that was in VR, I don't think I'd have left all day. For the last ten minutes or so I just stood on the gantry where Packt Like Sardines was playing on a loop, looking around at the visuals and the other creatures in there. I've never had any interest at all in PSVR, but if this was fully realised in VR, I'd definitely buy a headset and just use it for this. Kid a mnesia exhibition radiohead full#I'd pay a full game's price tag for this - it's better and more repayable than most of them - yet it's completely free. Two great albums, and this environment for listening to all that music, and experiencing all this stuff tied together infinite times. And here there's so much more variety in all of that than you could achieve in the physical world.Īnd it's free. And as with any exhibition, what you take from it and how it feels will be different for everyone, or even for you on repeat visits, because it depends on the journey you take, the amount of time you spend in each room and corridor and all the other spaces, what you look at, focus on, how you transition from one state to another. But the way it's been folded into these environments is utterly captivating. It wouldn't work anywhere near as well, or possibly at all, with lesser stuff. I mean, the music on which it's based is in its own right magnificent, of course.
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